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Textures

This guide will walk you through changing or replacing the tape texture with a custom or premade texture.


Obtain a Texture
Download or prepare your custom texture. The texture must be saved in a supported .dds format and appropriately sized to fit in the tape material.
If you're using a premade texture, ensure it is included in the example folder for best results.

Install Texture Toolkit
If you don't already have Texture Toolkit installed, download it from GTA5-Mods.

You can also watch this Texture Toolkit tutorial.

Rename the Texture
The Texture must be named exactly POLICE_TAPE.

Navigate to the Texture File

  1. Open Texture Toolkit and click on File > Import at the top left corner.
  2. Navigate to the neko_tape_txd.ytd file in the tape script folder.
    Typically, this would be located in:
    /div_tape/stream/neko_tape_txd.ytd

Replace the Texture

  1. Once you have the file opened in the Texture Toolkit, select the option Edit > Import.
  2. Browse to your new texture file and select it.

Save the Changes

  1. After adding the texture, click on File > Save in Texture Toolkit.
  2. Now you can close Texture Toolkit.

Restart Your Server

  1. Restart your FiveM server to ensure the new texture is applied.
  2. Test the tape system to confirm the texture works correctly.

Obtain a Texture
Download or prepare your custom texture. The texture must be saved in a supported .dds format and appropriately sized to fit in the tape material.
If you're using a premade texture, ensure it is included in the example folder for best results.

Install Texture Toolkit
If you don't already have Texture Toolkit installed, download it from GTA5-Mods.

You can also watch this Texture Toolkit tutorial.

Navigate to the Texture File

  1. Open Texture Toolkit and click on File > Import at the top left corner.
  2. Navigate to the neko_tape_txd.ytd file in the tape script folder.
    Typically, this would be located in:
    /div_tape/stream/neko_tape_txd.ytd

Add the Texture

  1. Once you have the file opened in the Texture Toolkit, select the option Edit > Import.
  2. Browse to your new texture file and select it.

Save the Changes

  1. After adding the texture, click on File > Save in Texture Toolkit.
  2. Now you can close Texture Toolkit.

Configuring the New Texture
To configure a new texture, follow one of these two methods, depending on whether the texture has a gaffer variant:

  1. Texture without a Gaffer Variant
    If the new texture, for example, 'CAUTION_TAPE', does not have a gaffer variant, simply change the value of TAPE_TEXTURE to the new texture's name.

    TAPE_TEXTURE = 'CAUTION_TAPE',

    The TAPE_TEXTURE variable holds the name of the currently used texture.

  2. Texture with a Gaffer Variant
    If the new texture, for example, 'CAUTION_TAPE', does have a gaffer variant, you need to add an entry for it in the TAPE_WITH_GAFFER_VARIANT table.

    The TAPE_WITH_GAFFER_VARIANT table is a list of textures that have a matching gaffer (tape held in hand) variant. To add a new texture, you add the tape name as a key and set its value to true. The script will automatically look for the '_GAFFER' variant, for example 'CAUTION_TAPE_GAFFER'.

    TAPE_TEXTURE = 'CAUTION_TAPE',
    
    TAPE_WITH_GAFFER_VARIANT = {
        ['FIRE_TAPE'] = true,
        ['WORK_TAPE'] = true,
        ['CAUTION_TAPE'] = true,  -- Add the new texture here
    },

Restart Your Server

  1. Restart your FiveM server to ensure the new texture is applied.
  2. Test the tape system to confirm the texture works correctly.

Notes

  • If your texture isn't displayed correctly, double-check the size and format of your file. Recommended format is .dds with appropriate dimensions (e.g., 940x30).
  • Premade textures provided with this script are designed to fit seamlessly and require no additional editing.

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